01 · Host starts the room
One screen leads the session.
The teacher or workshop lead opens the host screen, chooses the learning deck, and controls the pace of the game.
PhysioQuest Live
PhysioQuest Live is a multiplayer physiotherapy learning game for classrooms, workshops, and revision sessions.
One host screen. Students join on their phones. A curriculum deck becomes a room experience instead of another static quiz.
Room flow
Why it exists
Students already answer questions. The difference here is the room format.
The host screen creates focus. The phone controller lowers friction. The scoring creates energy. The explanation turns the moment into learning.
That makes PhysioQuest useful for revision, workshops, and teaching moments where passive slides are not enough.
How it works
The product works because the session flow is clear: start the room, join on phones, answer together, and use the feedback as the teaching moment.
01 · Host starts the room
The teacher or workshop lead opens the host screen, chooses the learning deck, and controls the pace of the game.
02 · Students join by phone
Participants join the room, answer fast questions, and stay focused on the shared classroom screen.
03 · Questions become teaching moments
Each card can carry feedback, explanation, and clinical reasoning so the game still teaches something useful.
04 · Score, recap, repeat
The scoring layer keeps attention high, while the recap makes the learning points easy to revisit.
What is inside
Realtime flow
PhysioQuest Live separates host, player, and observer modes so the session can run on a projector and student phones.
Curriculum decks
The content can be shaped around anatomy, clinical reasoning, exam revision, or workshop themes.
Fast feedback
Good feedback turns a quick quiz into a short teaching loop: answer, explain, connect, move on.
Creative build
It belongs to the fun and creative side of Avivly: quick prototype, strong interaction loop, and a real teaching use case.
Where it fits
PhysioQuest sits next to Practice Shift and CRISP Live as another way of turning learning into a product surface.
Learning loop
Educational boundary